This is a game where you make kimbap!

You can play using a keyboard and mouse.

Here’s how to play:


 If you find a bug or have any feedback, feel free to leave a comment—it really helps me a lot! 



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[Update Notes - 25.05.22]

Fixes & Changes:

- Fixed a bug where the settings menu wouldn’t close after changing the language

- Fixed an issue where gimbap placed on tables or shelves would appear above the player

- Fixed a bug where customization settings were remembered even after returning to the main menu

- Fixed a bug where customers sitting in chairs could trap the player

- You can now view recipes during gameplay!


Also, we’ve added a ranking system to the new .exe version of the game!
Download the exe version and play to submit your score to the leaderboard!

Just click the “Submit Score” button shown in the screenshot—


Ta-da! Your score will be registered on the leaderboard!



So, if you'd like to take on the rankings, please download the .exe file below and give it a try!


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[Update Notes - 25.06.03]

You can now play Rolling Kimbap on Android!
The ranking system that worked on Windows is now available on Android as well.

Updated 5 days ago
StatusReleased
PlatformsHTML5, Windows, Android
Release date Feb 15, 2025
Authoruser257
GenreSimulation
Made withUnity
Tags2D, Casual, Cooking, Cute, Endless, Pixel Art, Short, Simple, Singleplayer, Tycoon
Average sessionA few minutes
LanguagesEnglish, Korean
InputsKeyboard, Mouse
AccessibilitySubtitles
LinksGitHub

Download

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Click download now to get access to the following files:

RollingKimbap for Windows 32 MB
RollingKimbap for Android 29 MB

Development log

Comments

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The game is pretty nice but here are some suggestions or thingstiop I've noticed:
If you select the language while in the restaurant it will take you back to the main menu and lose the progress. Also the settings menu doesn't disappear after choosing a language as it would when you open the settings from the main menu, this leads to unintentional yet fun bug where if you spam the language button the music and the main menu background will reset with each click.

If you place the kimbap on the tables next to the fridge it will appear on top of the player's avatar.

If you go back to the menu, the character customization will show a blank character, but if you go to the game it will remember the old settings and only change the things that you clicked on in the customization menu - if I had long red hair and go back to start the game again, if I only click to have short hair the preview will show me having the default white hair but in the game they will be red.

If you go up to the chairs from the bottom until you hit their hitboxes and wait for a customer, when they go sit on that chair, they will trap you there until they leave after losing patience.

When you change language to Korean, the English title will show up for a second over the Korean one and then disappear. Even when clicking Korean when it was already selected.

Now for the fun things:

I really love games with character customization, even if there's not much of it.

The background song is unique, I'm not sure if you made it yourself, but the dog barking isn't something I expected.

The cooking wasd minigame is simple yet fun.

And for the things I'd change:

The customers get angry a bit too fast. That speed could be good if you know what you're doing and have prepared kimbap ready to go, but when you start there's not enough time to get the order to them in time.

The instructions for how to combine the ingredients in the fridge aren't that clear. I'd maybe change it to something like "choose the recipe in the fridge" or something like that.

Walking speed is a bit slow. I'd also maybe increase the acceleration to full speed and deceleration when you stop walking, while it makes it a bit smoother, for me at least it feels a bit sluggish.

You should be able to look up how to make the kimbaps. At the moment you can on;y see the basic one in the "how to play" and for the rest you just need to buy all ingredient and click it in the fridge. There should be a button somewhere to look up what each one needs, maybe somewhere in the shop so you know what ingredient to buy.

Overall it was a fun game!

Hello! It truly means a lot to me to receive such a thoughtful comment as the very first feedback on my game. I’m so honored and grateful!

Every part of your feedback was something I really needed to hear. I have other commitments at the moment, so I’m not exactly sure when I’ll be able to update the game—but I definitely plan to improve it with all of your suggestions in mind. I especially loved your idea about giving hints for the kimbap recipes. That was such a helpful and creative insight!

As for the walking speed, the customers getting upset too quickly, and the unclear sentence in the “How To” section—those are things I can fix right away, so I’m planning to update them sometime today. (I actually used a translator for the English in the game 😅)

The background music wasn’t made by me, but I’m so glad you found it fun!